The tool relies on older C++ runtimes. You can fix this by downloading and installing the Microsoft Visual C++ 2010 Redistributable Package.
Because it is a command-line tool, it does not have a traditional window. You interact with it via the or PowerShell .
Below are the most frequently used parameters for encoding and decoding. at9tool.exe
The basic syntax for the tool generally follows this structure: at9tool.exe [options] Use code with caution. 1. Encoding a WAV file to AT9
: Since it is a Windows executable, Linux users must run it through Wine or Lutris . The tool relies on older C++ runtimes
To convert a game's compressed background track into a standard Windows-playable file, use the -d argument flag: at9tool.exe -d input_audio.at9 output_audio.wav Use code with caution. 2. Encoding .wav to .at9
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Tupelov/AutoAT9Tools - GitHub You interact with it via the or PowerShell
However, the file has been widely preserved by the gaming preservation and homebrew communities. It is commonly found bundled inside legitimate open-source modding toolkits, custom theme creators (such as the PS Vita Custom Theme Manager ), and community GitHub repositories dedicated to PlayStation asset extraction. Setup Instructions
Decoding: Converting .at9 files back into playable .wav files.
When attempting to run at9tool.exe on a standard Windows PC, users occasionally encounter errors stating that specific dynamic link libraries (DLLs) are missing. This happens because the tool relies on underlying Sony audio libraries (such as libatrac9.dll ) that are bundled inside the official SDK environment. To resolve this, ensure that all companion DLL files provided with the tool are located in the exact same folder as the at9tool.exe file.