Create BP/blocks/ruby_ore.json :
Bedrock uses a different format for 3D models ( .geo.json ) and textures compared to Java. Convert Java Models to Bedrock JSON
Rename the file extension from .jar to .zip (e.g., lucky_block.jar becomes lucky_block.zip ). convert jar to mcaddon work
"uuid": "UUID_OF_RESOURCE_PACK", "version": [1, 0, 0]
If items appear as purple and black checkerboard squares, Bedrock cannot find your textures. Navigate to Settings > Profile > Enable Content Log File to see the exact directory path errors. Create BP/blocks/ruby_ore
This guide outlines the most effective workflows to port assets and mechanics so they actually work in Bedrock. 1. Understanding the "Conversion" Reality
You cannot simply rename a .jar to .mcaddon . You must extract the assets (models, textures) and re-script the behavior. 2. Method 1: Converting Visual Assets (Easiest) Navigate to Settings > Profile > Enable Content
What is the you want to convert?
Install the or Java Entity importer plugins via the File menu.
Contains manifest.json , pack_icon.png , textures/ , models/ , blocks.json , and item_texture.json .