Fe Ban Kick: Script - Roblox Scripts
[ Client (Player) ] ---> (Sends Request via RemoteEvent) ---> [ Server (Host) ] ---> (Validates & Executes)
is fine for a one-time offense, but for persistent trolls, you need a DataStore-backed Ban System
While "cool" for scaring friends, it has zero actual power. Most experienced players will notice the messages only trigger when someone leaves on their own. It’s a harmless visual gag that works in any game with a standard chat. 2. The Custom Admin Kick/Ban System FE Ban Kick Script - ROBLOX SCRIPTS
The script had to be carefully designed to avoid false positives, where innocent players might be mistakenly flagged and banned. Alex poured over documentation and forums, learning about different methods to detect exploits and how to integrate a banning system.
In the early days of ROBLOX development, exploiting was rampant. A single LocalScript could destroy an entire server. Then came . FE fundamentally changed how ROBLOX handles data by ensuring that the server is the ultimate authority. Under FE, the client (player) can scream, "I want to fly!" but the server will respond, "No, you won't." [ Client (Player) ] ---> (Sends Request via
For legitimate game developers, these scripts are essential for maintaining a safe and enjoyable environment. Whether you're protecting your game from exploiters, managing a large community, or simply ensuring fair play, FE-compatible ban and kick scripts are fundamental tools in your developer arsenal.
if success then targetPlayer:Kick("You have been banned from this experience.\nReason: " .. reason) print(admin.Name .. " banned " .. targetName .. " for: " .. reason) else warn("Failed to ban player: " .. errorMsg) end else -- Player not currently in server - handle via cloud API -- This would require additional implementation print("Player " .. targetName .. " not found in server.") end In the early days of ROBLOX development, exploiting
local function globalBan(userId, reason, durationSeconds) local success, err = pcall(function() Players:CreateBanAsync(userId, nil, nil, reason, durationSeconds) end)
table. There’s nothing more awkward than accidentally banning yourself from your own game! so you get a message in every time someone is banned?
A kick disconnects a player from the current server instance immediately. It does not prevent them from rejoining the game later. Place this standard inside ServerScriptService :