Horizon Zero Dawn Remastered Update 1.0.37 - 1....
The 1.0.37 series of updates addresses specific graphical anomalies and control issues that surfaced after the October 2024 launch:
: Resolved an issue where the skill required two R3 presses to toggle after the first use. Aim Toggle
: Addressed a series of initial bugs tied to Steam Input to improve overall responsiveness across native and third-party controllers. Horizon Zero Dawn Remastered update 1.0.37 - 1....
Patch 1.0.37 drastically optimizes the long-range Level of Detail. Distant structures now render with cleaner geometry, ensuring that the sweeping vistas of Utah and Wyoming look seamless from any vantage point. 2. Fixing the Floating Climbing Points in Devil’s Thirst
A bizarre bug affecting only the The Frozen Wilds DLC caused dialogue from Ourea and Aratak to desync by 1.5 seconds after the “Firebreak” quest. This was traced to the updated 3D audio engine (Tempest on PS5, Dolby Atmos on PC). This was traced to the updated 3D audio
The machines were now more aggressive, coordinated, and adaptable. It was as if they had developed a new level of self-awareness.
Improved the LOD for distant settlements and objects, reducing "pop-in" effect when traversing the map. Shortly after its rollout
Recent patches for the Remastered edition (primarily on PC and PS5) have focused on these areas: Gameplay & Controls Concentration Skill
When playing on a VRR-enabled TV (LG C2, Sony A95K) with the Unlocked Framerate mode, a flicker occurred in dark caves and during night-time Corruptor fights.
Highlight the game icon, press the Options button, and select "Check for Update."
Update 1.0.37 acted as the stepping stone for a rapid succession of deployment patches. Shortly after its rollout, Nixxes Software pushed out , which further built on the foundations laid by 1.0.37.

